戰略資源修改方法一覽:
先放一張稍作修改之後的信息時代開局圖,可見光開局首都三環內就出現了4個煤,2個馬,1個鈾,滿意了嗎?當然為了展示效果這裏是改的有點多了。。
打開Sid Meier's Civilization VIBaseAssetsMapsUtility下的,用系統自帶的記事本就可以啦!
搜索iStrategicPercentage,找到的第一段代碼如下
resources = urces;
iResourcesInDB = 0;
iNumContinents = 0;
iTotalValidPlots = 0;
iFrequencyTotal = 0;
iFrequencyStrategicTotal = 0;
iTargetPercentage = 28;
iStandardPercentage = 28;
iLuxuryPercentage = 20;
iStrategicPercentage = 21;
iOccurencesPerFrequency = 0;
iLuxuriesPerRegion = 4;
eResourceType = {},
eResourceClassType = {},
iFrequency = {},
aLuxuryType = {},
aLuxuryTypeCoast = {},
aStrategicType = {},
aOtherType = {},
aStrategicCoast = {},
aaPossibleLuxLocs = {},
aaPossibleLuxLocsWater = {},
aaPossibleStratLocs = {},
aaPossibleStratLocsWater = {},
aaPossibleLocs = {},
aResourcePlacementOrderStrategic = {},
aResourcePlacementOrder = {},
aPeakEra = {},
紅字部分就是隨機生成地圖時戰略資源出現的概率,默認數值為21,數值的越大出現的戰略資源越多,上面那張圖片是把21改成100之後的結果。
同樣的其他的奢侈資源也可以通過修改此處的數值來達到控制數量的目的,聰明的你一定發現了該如何修改了吧!
友情提示:修改有風險,請注意備份以免發生意外!