武裝突襲3 鍵位修改教程 簡化鍵位實用操作分享
《武裝突襲3》的按鍵非常多,特別是預設在小鍵盤上的按鍵極其麻煩,很多時候根本來不及低頭找按鍵;而且很多功能也會因為按鍵不熟悉而忘記使用。
因此,我探索了一套新鍵位,第一它是認知相容的,看著複雜,其實很方便使用,特別利於新人快速掌握功能;第二它把所有功能整合在左手的幾個鍵,對老鳥可能也有幫助;第三,基本沒更改和刪除最基本的操作,只是增加了按鍵,所以基本不會與舊習慣造成衝突。
一開始玩未必適應或想得起,但過一段時間就好了,畢竟這是認知相容的按鍵,能幫你更好的把握轉瞬即逝的機會!
最下面放了我的檔案設定,可以直接複製然後再自己調整。大家有更好的想法,或者發現這套按鍵有何異常,請告訴我。
下面的介紹看著挺長,用來解釋按鍵規則,也為新手解釋功能。
綠色為某些實用功能的介紹,藍色為認知相容性的闡述以及好處,紅色為重點說明防止BUG。
首先,我的鍵位大原則是:無需組合的基本按鍵為最基礎操作,我基本沒做調整;Shift鍵組合用來做特定的,大的動作(切換武器,跳機等);Ctrl鍵組合用來改變HUD或小調整(切換瞄準鏡和手雷模式等)
步兵篇
滑鼠瞄準,ZXCV爬蹲站"跳",T扔雷G打包F切換,最最基本的都沒變。
WADS移動QE傾身這是最基本的。
Arma3有一個新的鍵位叫Adjust,預設是shift,但我改成了左Windows鍵避免衝突,然後組合WASD,在跪姿可調整高低左右,該功能非常適合調整在掩體或窗戶的戰鬥。
然後,Ctrl+W和+S用於Zoom In和Out,la前推後拉鏡頭,la否則滑鼠右鍵zoom in的同時會啟用憋氣,浪費機會;且放手後視角彈回,很不方便。該功能對AA2變焦狙擊步很實用。Ctrl+Q和Ctrl+Z是上調下調歸零點等,和武直升降一致,Ctrl+A是自動調節,目前Alpha版本暫時沒用。
R裝彈,F切武器和武器模式,武器相關的功能整合在這兩個鍵。
最最實用的改進,我設定lactrl+Rla是更換瞄準鏡模式(如ACO瞄鏡),該功能對快速反應非常重要。注意不要設定ctrl+F,這將導致F本身也被啟用,從而射擊模式同時改變,很麻煩。
Shift是大動作,所以我設定Shift+F和Shift+R分別是切換到手槍和切換到火箭筒,再按切回步槍——轉瞬即逝的機會,不能錯失在看左側ActionMenu上。
G鍵是開啟揹包,假設地圖在揹包裡,Shift+G —— 這個對簡單模式的CQB任務很重要,當然熟悉的人可以直接用拇指按到M… 然後,GPS類似於地圖但只是對視野的小改變而不會覆蓋視野,Ctrl+G。
另外,我還設定了Ctrl+D是羅盤,Shift+D是望遠鏡,不太實用,也算是集成了Director吧……然後我還設定了ctrl+C為夜視儀,ctrl+V越肩視角,ctrl+B戰術視角,意義不大,算是三個改變大視角的按鍵吧。
至於稍息敬禮開啟對話,那沒必要做更改。
地面載具部分:
本來功能就不太複雜,好像沒太多特別的,大家看選單自己再設定吧,跳車等功能和武直重疊。
武直部分,這個值得介紹和修改:
首先介紹操作,Cyclic Left是側面傾斜,可以平移射擊,配合拉昇急轉彎;Turn Left是靜止時左右轉頭,注意高速時會自動變成側面傾斜。這方面大家可以根據自己的喜好去更改,比如我就改了很多,但大家更改時看本文下面的紅色”注意事項“。然後pedal非常實用,l我是昨天試按鍵時才搞懂的,它讓你在高速運動時,不改變飛行軌跡,稍微左偏和右偏機頭,對機槍射擊非常有幫助,因為高速下左右轉是要傾斜機身的。
然後,因為武直的選單比較多,不好找還可能按錯,所以我做了修改:我修改了干擾彈,從R變成了T,就當是飛機扔手雷吧。然後double R是auto hover,單擊R取消。Shiftl+Z是安全的get out,而Shift+X是緊急跳傘eject(X不常用,因而Shift+X也不容易誤按),這兩個對於地面載具也一樣,應急之時還是能救你一命的。
另外,Arma2裡面載具有使用不了瞄準鏡的情況,按Num 0可以解決,我也設定了Ctrl Y,偶爾用到。
點此進入本站《武裝突襲3》論壇專區
在我的文件下面Arma 3 Alpha資料夾裡,用筆記本開啟 3AlphaProfile,推薦先備份,然後筆記本開啟,搜尋ControllerSchemes,替換後面相應的部分(不是全部)就行了:
注意事項:1目前Alpha內容不全,現有武直和飛機鍵位衝突,但不影響武直使用;2我現在拖拽右側的滑鼠方向會導致遊戲崩潰,我是用檔案修改的武直操控,1048576到1048579分別為左右下上移動滑鼠;大家不習慣我的上下設定,可以恢復預設即可改回。
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keyWalkRunToggle[]={298};
keyWalkRunTemp[]={42};
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keyGunElevAuto[]={43,486539294};
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keyLookShiftForwardCont[]={524299};
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keyAimHeadLeft[]={1048576};
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keyAirBankLeft[]={30,203};
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keyHeliRudderLeft[]={45,211};
keyHeliRudderRight[]={46,207};
keyHeliForward[]={17,200,1048579};
keyHeliBack[]={31,208,1048578};
keyHeliFastForward[]={18};
keyAutoHover[]={299,275};
keyAutoHoverCancel[]={43,19};
keyHeliThrottlePos[]={};
keyHeliThrottleNeg[]={};
keyHeliBrakes[]={};
keyHeliCyclicForward[]={17,200,1048578};
keyHeliCyclicBack[]={31,208,1048579};
keyHeliCyclicLeft[]={203,1048576};
keyHeliCyclicRight[]={205,1048577};
keyHeliCollectiveRaise[]={16};
keyHeliCollectiveLower[]={44};
keyHeliCollectiveRaiseCont[]={};
keyHeliCollectiveLowerCont[]={};
keyHeliThrottleIncrease1[]={-1660944174};
keyHeliThrottleDecrease1[]={-1660944173};
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keyHeliThrottleDecrease2[]={-1660944177};
keyHeliThrottleIncrease3[]={-1660944183};
keyHeliThrottleDecrease3[]={-1660944175};
keyHeliStarterToggle1[]={-1660944382};
keyHeliStarterToggle2[]={-1660944381};
keyHeliStarterToggle3[]={-1660944380};
keyHeliBatteriesToggle[]={-1660944336};
keyHeliRotorBrakeToggle[]={-1660944365};
keyHeliEnginesToggle[]={-1660944366};
keyHeliAPUToggle[]={-1660944354};
keyHeliWheelsBrake[]={-1660944367};
keyHeliTrimLeft[]={-1660944309};
keyHeliTrimRight[]={-1660944307};
keyHeliTrimForward[]={-1660944312};
keyHeliTrimBackward[]={-1660944304};
keyHeliTrimRudderLeft[]={-1660944305};
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keyCarWheelLeft[]={1048576};
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keyCarForward[]={17,200};
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keyCarFastForward[]={16};
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keyCarSoftBrake[]={};
keyCarBrake[]={};
keyCarHandBrake[]={};
keyCarAccelerate[]={};
keyCarGearUp[]={};
keyCarGearDwn[]={};
keyCarShiftFwd1[]={};
keyCarShiftFwd2[]={};
keyCarShiftFwd3[]={};
keyCarShiftFwd4[]={};
keyCarShiftFwd5[]={};
keyCarShiftFwd6[]={};
keyCarShiftFwd7[]={};
keyCarShiftFwd8[]={};
keyCarShiftRvs1[]={};
keyCarShiftRvs2[]={};
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keyCarAimLeft[]={1048576};
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keySwapGunner[]={704643118};
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keyTurnIn[]={45,46};
keyTurnOut[]={45,46};
keyCancelAction[]={};
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keyTeamSwitchPrev[]={};
keyTeamSwitchNext[]={};
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keyGetOut[]={704643116};
keyEject[]={704643117};
keyLandGear[]={-1660944350};
keyLandGearUp[]={-1660944350};
keyFlapsDown[]={-1660944347};
keyFlapsUp[]={-1660944346};
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keyNextCM[]={486539284};
keyHelicopterTrimOn[]={-1660944308};
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keyBuldSelect[]={57};
keyBuldResetCamera[]={82};
keyBuldMagnetizePoints[]={63};
keyBuldMagnetizePlanes[]={64};
keyBuldMagnetizeYFixed[]={65};
keyBuldTerrainRaise1m[]={24};
keyBuldTerrainRaise10cm[]={22};
keyBuldTerrainLower1m[]={38};
keyBuldTerrainLower10cm[]={36};
keyBuldTerrainRaise5m[]={25};
keyBuldTerrainRaise50cm[]={23};
keyBuldTerrainLower5m[]={39};
keyBuldTerrainLower50cm[]={37};
keyBuldTerrainShowNode[]={35};
keyBuldSelectionType[]={31};
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keyBuldRight[]={205};
keyBuldForward[]={200};
keyBuldBack[]={208};
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keyBuldMoveForward[]={1048578};
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keyBuldLookUp[]={72};
keyBuldLookDown[]={80};
keyBuldZoomIn[]={78};
keyBuldZoomOut[]={74};
keyBuldTextureInfo[]={20};
keyBuldBrushRatio[]={48};
keyBuldBrushStrength[]={50};
keyBuldBrushSmooth[]={42};
keyBuldBrushRandomize[]={19};
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keyBuldUndo[]={486539308};
keyBuldRedo[]={486539283};
keyBuldCreateObj[]={47};
keyBuldDuplicateSel[]={46};
keyBuldRemoveSel[]={32};
keyBuldRotateSelX[]={45};
keyBuldRotateSelZ[]={44};
keyBuldScaleSel[]={18};
keyBuldElevateSel[]={17};
keyDiary[]={36};
keyUser1[]={};
keyUser2[]={};
keyUser3[]={};
keyUser4[]={};
keyUser5[]={};
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keyUser8[]={};
keyUser9[]={};
keyUser10[]={};
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keyUser12[]={};
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keyUser17[]={};
keyUser18[]={};
keyUser19[]={};
keyUser20[]={};
最後,為大家帶來《武裝突襲3》中超實用,超Awesome的功能:還是這個檔案,往尾部看有個fovTop和fovLeft(保持4:3的螢幕比),數值應該就是度數,0.6=60度?改變FOV,讓你看清遠處的敵人,但視角會變窄。不過,預設的視角其實寬了;考慮你距離螢幕的距離,恰當的視角調整可以讓螢幕中現實的物體和實際生活的物體在同等距離下同等大小!!
另外,我一貫強調,《武裝突襲3》視距調成1000M左右,步兵戰鬥就完全夠玩了,有限資源用來提高畫質吧。然後,解析度對辨識遠處敵人的貢獻遠遠不如FOV。
祝大家玩得開心!
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