3.長城相鄰加成修改
這個比較複雜,要修改兩處,首先要向<Improvement_Adjacencies>標籤內添加加成ID。
然後要根據每個ID設置加成及生效科技,單純添加兩者中的一個都無效
第一處:鄰接ID添加到<Improvement_Adjacencies>標籤,相似的結構都可以添加,只是加成的條件不同罷了,當然,必須是條件類標籤。
<Improvement_Adjacencies>
<Row ImprovementType="IMPROVEMENT_FARM" YieldChangeId="Farms_MedievalAdjacency"/>
<Row ImprovementType="IMPROVEMENT_FARM" YieldChangeId="Farms_MechanizedAdjacency"/>
<Row ImprovementType="IMPROVEMENT_GREAT_WALL" YieldChangeId="GreatWall_Gold"/>
<Row ImprovementType="IMPROVEMENT_GREAT_WALL" YieldChangeId="GreatWall_Culture"/>
<Row ImprovementType="IMPROVEMENT_KURGAN" YieldChangeId="Kurgan_Faith"/>
<Row ImprovementType="IMPROVEMENT_COLOSSAL_HEAD" YieldChangeId="ColossalHead_FaithForest"/>
<Row ImprovementType="IMPROVEMENT_COLOSSAL_HEAD" YieldChangeId="ColossalHead_FaithJungle"/>
</Improvement_Adjacencies>
第二處:根據ID設置加成與生效科技
<Adjacency_YieldChanges>標籤與上邊的<Improvement_Adjacencies>呼應。
<Adjacency_YieldChanges>
<Row ID="Farms_MedievalAdjacency" Description="Placeholder" YieldType="YIELD_FOOD" YieldChange="1" TilesRequired="2" AdjacentImprovement="IMPROVEMENT_FARM" PrereqCivic="CIVIC_FEUDALISM" ObsoleteTech="TECH_REPLACEABLE_PARTS"/>
<Row ID="Farms_MechanizedAdjacency" Description="Placeholder" YieldType="YIELD_FOOD" YieldChange="1" TilesRequired="1" AdjacentImprovement="IMPROVEMENT_FARM" PrereqTech="TECH_REPLACEABLE_PARTS"/>
<Row ID="GreatWall_Gold" Description="Placeholder" YieldType="YIELD_GOLD" YieldChange="1" TilesRequired="1" AdjacentImprovement="IMPROVEMENT_GREAT_WALL" PrereqTech="TECH_MASONRY"/>
<Row ID="GreatWall_Culture" Description="Placeholder" YieldType="YIELD_CULTURE" YieldChange="1" TilesRequired="1" AdjacentImprovement="IMPROVEMENT_GREAT_WALL" PrereqTech="TECH_CASTLES"/>
<Row ID="Kurgan_Faith" Description="Placeholder" YieldType="YIELD_FAITH" YieldChange="1" TilesRequired="1" AdjacentImprovement="IMPROVEMENT_PASTURE"/>
<Row ID="ColossalHead_FaithForest" Description="Placeholder" YieldType="YIELD_FAITH" YieldChange="1" TilesRequired="2" AdjacentFeature="FEATURE_FOREST"/>
<Row ID="ColossalHead_FaithJungle" Description="Placeholder" YieldType="YIELD_FAITH" YieldChange="1" TilesRequired="2" AdjacentFeature="FEATURE_JUNGLE"/>
</Adjacency_YieldChanges>
<Modifiers>
紅字為長城相鄰加成ID內容
Description="Placeholder" 此加成的種類,簡單的修改可以不用管,提一句給愛研究的玩家。
YieldType="YIELD_GOLD" YieldChange="1" 加成資源,加成數量
TilesRequired="1" 鄰接需求數量,幾個相鄰的建築可以進行加成。
PrereqTech="TECH_MASONRY" 生效科技
<Improvement_>標籤下還有很多關於長城的設置,例如觀光加成,簡單改動就沒必要細説了。