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FIFA里名詞是什麼意思|FIFA系列各項數值的真實作用

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Acceleration

加速能力

This is purely about how long it takes a player to reach his top speed, so it needs to be considered alongside the Sprint Speed stat. Some players have a high Acceleration rating but only average Sprint Speed so, in their case, Acceleration becomes almost irrelevant – it’s no good getting to your top speed really quickly if that top speed really isn’t very quick.

這玩意就是説一個球員需要多少時間才能達到他的最高速度,所以(觀察這項屬性時)需要和衝刺速度一起考慮。有些球員加速極快但衝刺速度卻只是平平,對他們來説,加速能力也就是用來逗逗悶子的東西 ╮(╯▽╰)╭ 一個球員如果衝刺也跑不了多塊那他加速再快又有毛用呢?

Agility

敏捷

Players with high agility can perform acrobatic shots or clearances, and agility also affects dribbling ability. If you’re a player who likes to run with the ball, Agility is one of the stats to keep an eye on. The higher the better.

擁有高敏捷的球員可以表演各種雜耍式的射門和解圍,同時,敏捷這屬性也對帶球能力有影響。如果你有一個球員喜歡帶球亂竄,敏捷性就是對他來説很重要的屬性。越高越好,敏多不愁。

Balance

平衡

This is another attribute that influences a player’s dribbling skill and, more generally, how responsive the player you’re controlling feels. If you have high stats for Agility and Balance then you’ll move fluidly and you’ll be able to get in or out of tight spots. Also, high Agility and Balance scores are needed to get the most out of fast players – even if you have 95+ for Acceleration and Sprint Speed, your player could feel sluggish and a little unresponsive if they lack Agility and Balance. It’s important to remember that when you’re looking at potential new players, as it’s easy to spend a lot of money on quick players, only to find they don’t feel to sharp due to low stats in other areas like these.

這是另一項會對球員帶球能力產生影響的屬性,其實,這屬性會決定你操作一個球員時的“手感”。如果你的敏捷平衡雙高,那你就可以把每個技術動作做得極為極流暢,這樣就可以在對方防線的緊逼中進進出出(←想歪了的絕對是壞孩子!)。並且,高敏捷和高平衡評價的意味着一個球員可以行動的更快——即使你有個速度加速雙95+的貨但丫平衡敏捷不太利索,你在操作他時仍然會感到很“鈍”。如果你在尋找一個有潛力的球員時,記住,他的敏捷和平衡能力是很重要的。這就是為什麼你有時用錢砸來一堆飛快的田徑選手,結果發現他們手感很鈍一點也不好用。

Jumping

彈跳

Quite simply, how high a player can jump. Useful if you’re scouting for a player to win you more header**ut, like speed, it’s fairly useless without its related attributes. For example, for a player to be really good in the air they need to have high Jumping, Strength Aggression and Heading Acc stats.

簡單易懂,一個球員能蹦躂多高。當你想找個球員為你贏得更多爭頂時,像速度這種能力就毛線用處沒有了。舉例,一個空中能力強的球員需要彈跳、力量、侵略性以及頭球精度。

Reactions

反應

This will also affect how responsive a player feels. The higher the stat, the easier they’ll adapt to contextual changes – an attribute that’s vital for effective dribbling.

這也決定了球員的手感。越高,就越容易用—這是個帶球方面的關鍵屬性。

Sprint Speed

衝刺速度

You don’t need any explanation here, I’m sure. As with the Attributes above though, remember that Sprint Speed in isolation is less effective – it needs to be combined with Acceleration, Agility, Balance and Reactions to be unleashed.

這玩意還用解釋麼?我知道你們都懂。在關注衝刺速度時,記得這東西單獨看沒有意義,要和加速能力、敏捷、平衡以及反應一起觀察。

Stamina

耐力

This attribute plays a huge part in FIFA 12. With True Injuries now occurring in game, it’s important to keep an eye on your players’ stamina levels, as tired players get injured. As well as affecting fatigue during a game, Stamina also determines how quickly a player recover**etween matches. I’ve had players in Career Mode that constantly ask to be rested because they’re tired – due to a poor Stamina rating – which can be annoying.

這東西在FIFA 12中意義重大。真實傷病系統加入遊戲後,注意你的球員的體力殘餘便變得很重要,累劈了的傢伙會受傷的哦親 ╮(╯▽╰)╭ 在遊戲過程中,耐力也會影響一個球員在兩場比賽之間體力回覆的速度。我在經理模式中有個球員經常要求休息因為他老覺得累 —因為他那坑爹的耐力— 這真心很煩。

FIFA系列各項數值的真實作用 FIFA里名詞是什麼意思

Strength

力量

Another attribute with more importance in FIFA 12. Your players Strength stat will decide how they cope with any physical battles, so a good score in this area is important for anyone with defensive responsibilities. It’s also a desirable attribute to have for at least one of your strikers, just to give you a chance in 50-50s with defenders.

另一個在FIFA 12裏非常重要的屬性。你球員的力量將決定他們在身體接觸中的表現,所以一個很高的力量評價對球員進行防守時的表現是有重要影響的。這也意味着你至少該有一個力量型的前鋒,讓你可以在與後衞的對抗中獲得機會。

Aggression

侵略性

This works in tandem with Strength; you’ll usually find that a player has high scores for both, rather than one or the other. Aggressive players generally win more tackles, but also risk giving away more free-kicks.

這和力量一起作用;你經常發現很多球員力量侵略俱高,而不是一個高另一個沒有。侵略性高的球員更容易贏下搶斷,但也容易給對方任意球。

Att. Position

進攻跑位

This Attacking Position attribute deals with a player’s ability to spot open space and move into good positions that offer an attacking advantage. The higher this stat, the more likely a player is to make enough space to receive the ball in dangerous areas.

進攻跑位決定了一個球員在進攻時尋找以及穿插到空擋位置的能力。這屬性越高,一個球員就越容易出現在對方的危險地帶得球。

Interceptions

攔截能力

This applies more to AI controlled team-mates rather than the player you’ve selected, as it determines the ability to read the game and intercept passes. If you’ve seen players stick out legs or do something unexpected to prevent a pass, it’s likely they’ll have a high score for Interceptions.

這屬性相比你手動控制的球員來説,對於AI控制的隊員更有用,這會決定他們閲讀比賽並攔截傳球的能力。如果你看到一名球員伸腿或者做出一些出人意料的動作來攔截一個傳球,他們往往具有較高的攔截能力。

Vision

視野

It’s all very well you being able to spot a pass from your sofa, but if the player you’re controlling can’t see what you’re telling it to do then the pass is going to be off. The higher the score in this attribute, the further the player will be able to see and so the better their passing will be – as long as they have a good Long Pass rating of course.

跟電腦前面意淫一個傳球很容易,但一個球員如果看不到目標,傳球就會失準。越高的視野,意味着球員在球場上看得越遠,也意味着他的傳球會更準——前提是他長傳精度足夠 ╮(╯▽╰)╭

Ball Control

控球能力

This determines two things; how well a player initially controls the ball, then how good they are at keeping it under control. It’s another attribute that’s very desirable for dribblers and also for strikers – you could have the best finisher in the world up front, but if he can’t trap a bag of cement then he isn’t going to get goals.

這會決定兩個東西:1、球員接球的能力 2、球員帶球時能把球帶的多好。這是另一項對於盤帶型球員還有前鋒來説非常重要的能力——你的球員也許擁有世界上最好的終結能力,但如果他拿不好球,那指望他得分等於扯淡。

Crossing

傳中

This obviously deals with the accuracy of crosses, but it also determines how easy it is for a player to get the ball in the box in the first place. If your winger keeps getting blocked when you are expecting him to whip the ball in, there’s a good chance he has a poor Crossing score.

顯然,這是個決定傳中精度的屬性,但這也會決定一個球員將球傳入禁區的成功率。如果你的邊線在你試圖傳中時不停的被擋掉,很有可能的就是他傳中數值太差。

Curve

旋轉

Dictates how effective a player is at applying curl to crosses, passes and shots. It’s a good attribute to have for any set piece takers; curling corners can be a nightmare to defend against, and curling free-kicks can be tough to save.

這會決定一個球員在嘗試傳中、短傳和射門時球的旋轉速度。對於任意球主罰者來説更是一項重要的屬性。帶有強烈曲線的角球會成為防守方的噩夢,而旋轉強烈的任意球也很難被撲救。

Dribbling

球技

Lionel Messi has 97 for this, which may actually be a couple of points too low as this attribute affects how well the player keeps possession of the ball while running with it. I’ve seen him lose it once. Possibly.

梅西這項有97。球技太低的話球員容易在帶球前進時自己把球帶丟。我見到梅西帶丟過一次, 也許吧 ╭(╯3╰)╮

Finishing

終結能力

Career Mode managers often largely overlook this essential attribute. Without a high score here, it’s going to be very difficult to find the back of the net consistently. In my opinion, this is easily the most important attribute to consider when you’re scouting for a striker, but keep in mind that it only determines the accuracy of your shooting from inside the box. Shots outside of the box are dealt with by the Long Shots attribute, which we’ll get to in a sec.

生涯模式的經理們經常會忽略這一能力的重要性。這項能力不高的球員是很難在比賽中接連不斷的破門得分的。在我看來,這幾乎是一個前鋒最重要的屬性,不過要注意的是這屬性只會決定球員在禁區內的射門能力。在禁區外的射門能力是由遠射來決定的,很快就會告訴你那是什麼。

FK Acc.

任意球精度

Simply, how good a player is at taking free-kicks. Ideally you want your free-kick taker to have a good score for Curve too. Then they really are a weapon from dead balls.

簡單易懂,任意球罰的怎麼樣。最好的情況是你的任意球主罰者力量弧度俱高,那他們就會成為恐怖的得分武器。

Heading Acc.

頭球精度

The does two things; affects your player’s ability to get their head on the ball, then how accurate that header is going to be. It applies to headed passes as well as headers at goal.

這決定了兩件事,你球員對高空球的判斷能力,還有你球員頭球的精度。球員在使用腦袋傳球和射門時的精度都受這屬性影響。

Long Pass

長傳

Clearly, the ability to pick out a team-mate that’s far away. This also determines how quickly the ball gets to them – the higher the score, the faster and more accurate the pass will be.

顯然,這是一個找遠端隊友的能力。這也會決定求飛向接球者的速度——數值越高,長傳時球速和精度就越高。

Long Shots

遠射

The ability to shoot with accuracy from outside the box. A great attribute for midfielders to have.

從禁區外得分的能力。對中場球員來説非常重要。

Marking

盯人

This determines your player’s ability to track and defend against an opposing player. AI players will do this off the ball, and when you’re in control of a defender their Marking stat will affect how good they are at containing.

這會決定你球員在防守對方球員時的能力。AI控制的球員會在無球時主動防守,當你切換到防守者的時候,他們的盯人能力將決定他們對對方保持壓迫的能力。

Hidden Attributes

隱藏的能力

These aren’t viewable in a player’s profile but they are all searchable using the Primary and Secondary Attribute options in the transfer menu. Short Passing determines a player’s accuracy and speed of passing over a short distance, Shot Power affects how fast the ball travels when struck from any distance, Standing Tackle deals with the ability to win the ball while staying on your feet, Sliding Tacklecontrols how accurate a player’s sliding tackle is and what chance it has of succeeding, Volleys affects the technique and accuracy of shots taken while the ball is in the air and Penalties is an obvious one.

這些能力在球員檔案中看不到,但在經理模式轉會搜索中第一、第二能力限制條件時是可見的。短傳能力會決定球員短傳的精度和速度,射門力量會決定球在打門時的力度,搶斷會決定你搶球時有多大機會攔下皮球,滑鏟會決定你球員滑鏟的能力以及成功率,凌空會決定你凌空打門時的精度,點球顯然就是點球能力了。

Still reading? Great, because we’re now going to look at what I think is the most important thing when it comes to attributes – which ones to look for by position…

還在讀麼?很好,來看看我對於各個位置上球員需要的能力的見解……

Full-backs…

邊後衞

Should have good scores for Stamina and Marking. It’s also one of two positions in which Acceleration and Sprint Speed are effective without high scores for Balance, Agility or Reactions, as you’ll purely use their pace to recover ground. Dribbling and Crossing are a bonus, but not essential.

需要很高的體力和盯人。如果你主要用他們來補位,那這個位置對於加速能力和衝刺速度的要求要高於平衡,敏捷還有反應速度。帶球能力和傳中能力也不錯,但不是必須的。

Centre-backs…

中後衞

Can also get away with being quick but not necessarily agile. Primarily though, you want good scores for Strength, Jumping, Heading Accuracy, Marking, Standing Tackle and Sliding Tackle.

當然了,跑得快是很好的,但這不是必須的。相對來説,你很需要強壯、彈跳、頭球精度、盯人還有搶斷和滑鏟能力。

Defensive midfielders…

後腰

Need Stamina. After that you’re looking for Strength, Marking, Standing Tackle, Interceptions and Short Passing. Aggression may also be useful here, but – since these players are always in the thick of it – you don’t need to worry too much about speed.

需要體力。然後你還需要力量、盯人、搶斷、攔截和短傳能力。侵略性在這裏很重要,但是——這些球員基本上(侵略性)都很高——速度的問題倒不是太需要擔心。

Attacking midfielders…

前腰

Benefit from good scores in the Long Shots, Vision and Short and Long Passing departments. I like to have a player here that can run with the ball too, as he plays so central, so I search for Dribbling as well a**alance, Ball Control, Agility and Reactions.

遠射、視野、還有一切和傳球相關的能力都很重要。我喜歡能帶球前進的前腰,尤其是他站位居中的時候,所以我搜索的時候球技、平衡、控球能力、敏捷還有反應也是篩選條件。

Wingers…

邊鋒

Need to be able to beat their markers, accelerate into space and get the ball into the box, so you want Dribbling, Ball Control, Balance, Agility, Reactions, Acceleration, Sprint Speed and Crossing. Stamina and Strength are a huge bonus here.

需要能過掉盯防者,加速並帶球突入進去,所以你需要球技、控球能力、平衡、敏捷、反應、加速能力、衝刺速度以及傳中能力。體力和強壯高也會帶來極大的易處。

Strikers…

前鋒

Are a waste of space without Finishing, in my opinion. It’s the very fist thing I look for when I need a goalscorer, because I really feel like it pays off in game – if you’re only going to get one chance, you want to score with it. I also like them to feel responsive, so I like them to have Acceleration, Sprint Speed, Balance, Agility, Reactions and Ball Control. Attack Positioning, Strength and Stamina really help too.

沒有終結能力的前鋒就是廢柴, ╮(╯▽╰)╭ 對我來説,我在找前鋒時最看重的就是終結能力,因為我覺得這東西太有用了——如果你得到一個機會,你會希望能把握住的。我也希望他們操作感很好,所以我需要他們擁有加速能力、衝刺速度、平衡、敏捷、反應還有控球能力。進攻跑位、強壯和力量也非常重要。

Okay, that’ll do from me for this week. Thanks for reading this mammoth blog, hopefully you found it interesting and helpful.

好的,這就是我這周想和你扯的全部內容。謝謝你把這羅裏吧嗦的東西讀完,希望你覺得有趣並有用。

See you next time,

下次再見,

Have a good week,

生活愉快 ╮(╯▽╰)╭